To activate these checkpoints, simply touch them. On Level 6, however, there is a type of red water which will only hurt Otto as long as he is in it.Ĭheckpoints look like satellite dishes, and all of the large levels have them. If the Saucer reaches the human first, it will abduct the person with a red beam. As soon as you approach a person, a Flying Saucer (described below) will also attempt to get to that person. Some of the people will stand still, while others will walk around. Simply touch them, and they will be teleported to your rocket ship. On his way, Otto will collect weapons, Atom Powerups, and people. On some levels, Otto will start with full rocket fuel, however. When he has collected enough, he will be able to leave the level. Otto must collect Blue Atom Powerups which serve as rocket fuel. There is one necessity for the completion of a level. It is not required that he save any people, however. Rocket, he must try to save as many humans as he can. Otto begins nearly all of the levels by landing in his rocket ship, which will then take off and land at the end of the level. He will take a gun out of his torso when that gun is selected as his weapon in use. Otto places his gun in his torso when that weapon is switched from being his weapon in use. When either of these two weapons are selected, he will not be seen holding them in his hand.Ĩ. Otto does not hold SuperNovas or Darts manually. If Otto's current weapon selection is Darts, SuperNovas, or his fist, he will switch his weapon selection to the first gun he picks up.ħ. Neither of these weapons will ever become Otto's current weapon selection upon pick-up, either.Ħ. Certain weapons, namely Darts and SuperNovas, will ALWAYS be placed in Otto's torso upon pick-up. The maximum number of shots Otto can have for any weapon is 99.ĥ. The shots contained in the extra weapons that Otto picks up will be added to any remaining shots for that weapon. If Otto is already holding a gun and picks up another weapon of any sort, he will place it in his torso to store.Ĥ. Upon picking up a weapon, regardless of if it will be in use or not, it will be added to Otto's inventory.ģ. Upon picking up a gun for the first time, Otto will also immediately add that gun to his inventory AND use it as his selected weapon, provided that he is not holding another type of gun already.Ģ. Even Otto's fist will come in handy at various times.ġ. There are guns, electricity-shooting batteries, and Darts. Otto will be able to collect many different types of weapons on his journeys. Some enemies are invincible to this tactic, but otherwise, this action can be a useful way to save ammunition. Jump-Jetting into many of Otto's enemies will actually kill them. This action is the Jump-Jet, and it is useful for crossing water, breaking down doors, saving humans in immediate danger and useful for many other things. By pressing the Space Bar twice, Otto will be able (as long as he has Jump-Jet fuel) to fly across long distances. The Jump-Jet can be done only when Otto has at least one ring of Jump-Jet fuel displayed on his Jump-Jet fuel wheel (described below). Otto's most unusual action is the Jump-Jet. Punching can also be used to injure enemies. Otto can collect weapons, extra lives, and various Atom Powerups by smashing small cubic boxes called Powerup Pods open and proceeding to pick up whatever is contained inside. He is also able to pick up objects, and then to either store them or to use them. HeĮnters each level with one weapon, his strong fist. His basic actions include jumping, walking, punching, and Jump-Jetting. Otto is controlled by the keys described above, and is fairly easy to maneuver. Eventually, you will face the Great Brain himself in a battle which will determine the future of the galaxy. You are Otto Matic, as you probably have guessed, and you will journey to eight fantastic worlds in order to rescue humans and to bring order back to the galaxy. However, there is one hope for mankind: Otto Matic, a robot who has been selected by a council of the other robots to save the humans from the clutches of the Great Brain and all of his evil followers. It is the wish of the Great Brain that all humans be abducted via flying saucers and become his servants. It is the year 1957, and the world has fallen under the evil eye of the Great Brain, who is the ruler of the Brain Aliens.
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